Main Menu Map View Battle View Victory Log Book

Meet GEO

GEO

GEO is a hybrid exercise tool / video game for the iPhone. The goal of GEO is to get you off the couch and moving!

Using the GPS system in your iPhone, GEO will find your location on the map. When you start a workout it will then track and display distance traveled, calories burned and time elapsed. To help calculate the calorie burn GEO will also ask you for a recent weight.

GEO

Map. The blue dot in the center is you. The red dots represent monsters. As you move around monsters will enter your circle of vision and come at you. The more monsters you fight the more experience you'll earn; which over time will unlock the true potential of your weapon and thus the ultimate final battle.

As you walk around you will notice treasures spawning in front of you. These treasures only last for a short while. Be sure to accelerate your pace to acquire them and restock the power of your glove.

GEO

Battles. During battles you will see a series of gems representing the four elements of the world: fire, water, earth and air. Fling and Shoot these gems at monsters who would do you harm and remember everything has a weakness.

When you first start your journey you will only have access to the fire weapon, but work hard and your will learn to master the full power of your glove, including its shield capabilities (touch and draw a line from shield orb to shield orb to activate).

Live long, live strong and keep fighting for the good guys! Pepitoz!

The GEO Team

GEO

GEO has been a group collaboration, the inaugural project of the Ship It Society.

  • Mike Zornek (@zorn), Project Manager / Programmer — Responsible for the overall design, implementation of game mechanics and battle view.
  • Joe Walsh (@joein3d), Programmer — Responsible for the map view and GPS tracking.
  • Matt Thomas (@mthomas), Programmer — Responsible for much of the Core Animation in addition to helping out with the sound system.
  • Kotaro Fujita (@wild37), Game Culture Wizard, — Originally on the team for sound design Kut has also helped with art assets and written much of the lore for the game world.
  • Phil Dahl, Artist — Responsible for monster designs.
  • Johnny Bilotta (@johnnynines), Designer — Helped out with early battle visualization and log book themes.

Acknowledgements